I have a singleton class in my play app. This singleton class is a long process which will generate reports from DB which consumes huge amount of memory. When i run my application in dev mode this singleton functionality is executing several times. I want this functionality to run only once. What should I do for that?
My code is:
public class DataGridManagerImpl extends ComponentContainer implements DataGridManager {
private static DataGridManager instance = null;
private DataGridManagerImpl(){
load();
}}
@Override
public void load() {
//Myreports function
}
public static DataGridManager getInstance(){
if (instance == null){
instance = new DataGridServiceManagerImpl();
}
return instance;
}
}
In my controller file inside a template function
DataGridManager dataGridMgr = DataGridManagerImpl.getInstance();
If i access the page it is executing the load reports function again.
Without code explaining how did you create your class it’s hard to answer. From what I understand what you want is to run a process only once.
Problably the best approach is to use a Scheduled Job. This will trigger the process at a certain time, and Play ensures that only 1 instance of this process is running at the same time, even if the schedule would indicate another instance has to run. Let’s say you have a process scheduled every hour and the process takes 3 hours. The initial process will be the only one running for 3 hours until it finishes.
Now, I would assume you want your process to be recurring as it generate reports. If not, if you only want to run it once, then you may want to use an asynchronous bootstrap job instead. This would run just once, at the beginning of the application.
EDIT on update: during development the @OnApplicationStart may execute several times, as Play may automatically reload the application when you do certain code changes. This is part of the dev process (the same that an @OnApplicationStart job won’t start in Dev until the server gets a request).
As it’s a job that you only want to run once, you may try to skip it in dev mode using the check:
if(Play.mode == Play.Mode.DEV)
If you need to run it at least once, add a dev-only url that you can access during dev to start the process.
Now, on your update you also mention that you are calling that code in a controller, and that every time the controller is acessed the method is called. That’s expected. Singleton doesn’t mean that it will run only once, but that there is only 1 object in the system. If in your controller you launch the calculation, that will happen everytime you access the controller.
SECOND EDIT (on comments): Arasu, the other issue is that you are calling the method load() when you construct the object. A singleton doesn’t garantee that the object will only be constructed once. It garantees that, once constructed, only 1 object will exist. But it may happen that the object is removed by GC, in this case as per your code if you construct it again then you’ll call load() and redo the processing.
The best solution is to not call “load” on constructor, but to force the user (you) to call it after retrieving the instance. An alternative is to set some flag at the beginning of load that detects if the code has been run. Be aware that Play is stateless, so that flag will need to be stored in the database.