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Home/ Questions/Q 6951505
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T14:13:41+00:00 2026-05-27T14:13:41+00:00

I have a singleton class to download some data from the web. I am

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I have a singleton class to download some data from the web. I am calling the download method of the singleton class from other class ‘A’ inside a GCD Queue and the downloads starts. The same time I am also executing this download method from a class ‘B’ in a GCD Queue. In this situation I want to inform the Class ‘B’ to wait until the download is completed. And when the download is completed give a copy of the downloaded data to class ‘B’ also. Here I am trying to download the same file from two classes A and B, otherwise there is no problem in my implementation. How is it possible?

Means here I am calling the same method in different threads. So how can I signal the thread B that the same file download is in progress in thread A and when finished pass the data to thread B also

- (NSData *)Download:(NSString *)urlString{

     // here I am doing all the downloading operations
     return data;
}
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  1. Editorial Team
    Editorial Team
    2026-05-27T14:13:42+00:00Added an answer on May 27, 2026 at 2:13 pm

    Downloader.h

    // Signature of a block that is called with the downloaded data from a URL
    // when the download is complete
    typedef (void)(^)(NSData *) DownloadCompletedBlock;
    
    // Public interface of a class that downloads data from URLs
    // Downloads take place on a private dispatch queue, which
    // downloads URLs one at a time
    // Previously downloaded URLs are cached in a dictionary
    // Every so often the cache should be processed to discard old
    // entries. This will stop the cache from growing too large.
    // Since all downloads happen on the same dispatch queue,
    // accesses to the cache are naturally serialized without the need
    // for a lock
    @interface Downloader : NSObject
    
    // Download the contents of a URL
    // When the download is complete downloadCompleted will
    // be executed on the callbackQueue to pass the downloaded
    // data as a result
    // This is the method that thread A should call
    - (void)download:(NSString *)URLString 
        calbackQueue:(dispatch_queue_t)callbackQueue
     completionBlock:(DownloadCompletedBlock)downloadCompleted;
    
    // Download the contents of a URL blocking the thread that calls the
    // method
    - (NSData *)downloadBlocking:(NSString *)URLString;
    
    @end
    

    Downloader.m

    // Private implementation interface
    @interface Downloader ()
    
    // The thread/queue on which all downloads take place
    @property (readwrite, atomic) dispatch_queue_t downloadQueue;
    // A cache of previously downloaded URLs
    @property (readwrite, atomic) NSMutableDictionary *cachedDownloads;
    
    // Download the contents of a URL and cache them
    - (NSData *)downloadAndCacheUrl:(NSString *)URLString;
    
    @end
    
    // Implementation
    @implementation Downloader
    
    // Create the download queue and cache
    - (id)init {
      self = [super init];
      if (self) {
        downloadQueue = dispatch_queue_create("downloadQueue", NULL);
        self.cachedDownloads = [NSMutableDictionary dictionary];
      }
      return self;
    }
    
    // Download the URL aynchronously on the download queue.
    // When the download completes pass the result to the callback queue
    // by calling downloadCompleted on the callback queue
    - (void)download:(NSString *)URLString 
        calbackQueue:(dispatch_queue_t)callbackQueue
     completionBlock:(DownloadCompletedBlock)downloadCompleted {
      dispatch_async(self.downloadQueue, ^{
        NSData *downloadedData = [self downloadAndCacheUrl:URLString];
        dispatch_async(callbackQueue, ^{
          downloadCompleted(downloadedData);
        });
      });
    }
    
    // Download the data blocking the calling thread
    // Use a block variable to store the result
    // Since the downloaded data is immutable, we do not need
    // to worry about synchronizing it or copying it
    // Use dispatch_sync to wait until the result is available
    // If the data is already in the cache because thread A downloaded it
    // then the cached data is used.
    // Since downloads happen serially, there is only ever one download happening
    // at a time so the download will only happen once
    - (NSData *)downloadBlocking:(NSString *)URLString {
      __block NSData *downloadedData = nil;
      dispatch_sync(self.downloadQueue, ^{
        downloadedData = [self downloadAndCacheUrl:URLString];
      });
      return downloadedData;
    }
    
    // Download the content of a URL. If the data has already been
    // downloaded and cached, then use the cached value
    - (NSData *)downloadAndCacheUrl:(NSString *)URLString {
      NSURL *URL = [NSURL URLWithString:*)URLString];
      NSData *downloadedData = [self.cachedDownloads objectForKey:URL];
      if (downloadedData) {
        return downloadedData;
      }
      downloadedData = [NSData dataWithContentsOfURL:URL];
      if (downloadedData) {
        [self.cachedDownloads setObject:downloadedData forKey:URL];
      }
    }
    
    @end
    

    Hope this is clear enough

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