Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 739933
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 14, 20262026-05-14T08:27:26+00:00 2026-05-14T08:27:26+00:00

I have a singleton instance that is referenced throughout the project which works like

  • 0

I have a singleton instance that is referenced throughout the project which works like a charm. It saves me the trouble from having to pass around an instance of the object to every little class in the project. However, now I need to manage multiple instances of the previous setup, which means that the singleton pattern breaks since each instance would need it’s own singleton instance.

What options are there to still maintain static access to the singleton? To be more specific, we have our game engine and several components and plugins reference the engine through a static property. Now our server needs to host multiple game instances each having their own engine, which means that on the server side the singleton pattern breaks.

I’m trying to avoid all the classes having the engine in the constructor.

Edit: The engines isn’t guaranteed to be running on a unique thread. Each engine has a unique ID that can be used to identify the instance.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-14T08:27:27+00:00Added an answer on May 14, 2026 at 8:27 am

    The closest thing you might be able to do is use the ThreadStatic attribute on your singleton instance variable. This will maintain static semantics in terms of access, but each thread will have its own instance.

    public class ThreadStaticSingleton
    {
        [ThreadStatic]
        private static ThreadStaticSingleton instance;
    
        public static ThreadStaticSingleTon Instance
        {
            get 
            {
                if(instance == null) instance = new ThreadStaticSingleton();
    
                return instance;
            }
        }
    }
    

    That being said, that could very easily not be what you want. If you need to have either multiple threads access the same instance via the static variable or have one thread access different instances by the same variable, then this won’t work.

    Put another way, this will work if both of the following are true:

    • Each game engine runs on its own thread
    • Each game engine only runs on one thread

    Otherwise, you’ll likely have to go the factory pattern route, where each engine passes some sort of identifying information (even if it’s just this) to a static function to obtain the instance rather than just using the Instance property.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.