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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T00:59:50+00:00 2026-05-15T00:59:50+00:00

I have a small doubt in CCAnimation. Is there any difference between the code1

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I have a small doubt in CCAnimation. Is there any difference between the code1 and code 2 in performance ?

code1:

id Action1 = [CCAnimate actionWithAnimation: numberAnimation restoreOriginalFrame:NO];
        id Action2 = [CCFadeOut actionWithDuration:0.1f];
        id Action3 = [CCCallFunc actionWithTarget:self     selector:@selector(Method1:)];
        [player runAction: [CCSequence actions:Action1, Action2, Action3, nil]];

code2:

[player runAction: [CCSequence actions:  [CCAnimate actionWithAnimation: numberAnimation restoreOriginalFrame:NO],  [CCFadeOut actionWithDuration:0.1f], [CCCallFunc actionWithTarget:self selector:@selector(enemyGunDrawMethod:)], nil ] ];`

Which is the better way to write and please explain why ?
Thank You.

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  1. Editorial Team
    Editorial Team
    2026-05-15T00:59:51+00:00Added an answer on May 15, 2026 at 12:59 am

    The performance difference is not worth worrying about, in most cases. I’d go with code1 because it is more readable.

    The main difference is in terms of memory. Three pointers are allocated in code1 that aren’t in code2. These pointers are short lived and relatively small. After compiler optimizations, code1 and code2 may be equivalent.

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