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Home/ Questions/Q 5976613
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T21:15:13+00:00 2026-05-22T21:15:13+00:00

I have a small issue here is the code i have so far: public

  • 0

I have a small issue here is the code i have so far:

public class MainActivity extends Activity {
    /** Called when the activity is first created. */

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);      
        setContentView(new GraphicView(this));

        TextView mainLabel = (TextView)findViewById(R.id.title);
            mainLabel.setText("Android Circle Path");
    }

    static class GraphicView extends View{
        public GraphicView(Context context){
            super(context);
        }

        @Override
        public void onDraw(Canvas canvas){


        }
    }  
}

And the main.xml file:

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:padding="30dip"
>
<LinearLayout
    android:orientation="vertical"
    android:layout_width="fill_parent"
    android:layout_height="wrap_content"
    android:layout_gravity="center"
    android:layout_marginLeft="20dip"
    android:layout_marginRight="20dip">

        <TextView
            android:orientation="vertical"
            android:layout_width="fill_parent"
            android:layout_height="wrap_content"
            android:layout_gravity="center"
            android:layout_marginBottom="20dip"
            android:textSize="24.5sp"
            android:id="@+id/title">
        </TextView>

    </LinearLayout>
</LinearLayout>

When i try to set the text in the onDraw() function the app crashes, what am i doing wrong?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-22T21:15:14+00:00Added an answer on May 22, 2026 at 9:15 pm

    A view’s onDraw method should be used to render to that view alone. You should not be calling UI update methods in another view. Move the code for setting the title into your activity’s onCreate method, since that only needs to be done once. Then just draw your circle in your custom view. Also, since your custom view does not implement ViewParent, it shouldn’t be used to hold the title TextView. Reorganize your xml to move the title view outside the GraphicsView

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