I have a solution for a previous c++ project provided to me. When I open the solution in visual studio and try to build, I get the error:
1>------ Build started: Project: Test Proj, Configuration: Release Win32 ------
1>Build started 9/19/2011 8:28:56 PM.
1>InitializeBuildStatus:
1> Touching "Release\Test Proj.unsuccessfulbuild".
1>ClCompile:
1> example1.cpp
1>c:\users\mycomp\downloads\stp\testp\code\Angel.h(38): fatal error C1083: Cannot open include file: 'GL/glew.h': No such file or directory
1> InitShader.cpp
1>c:\users\mycomp\downloads\stp\testp\code\Angel.h(38): fatal error C1083: Cannot open include file: 'GL/glew.h': No such file or directory
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:00.85
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I had to change the input linker settings of my project to include glew32d.lib. That fixes it, and it compiles and runs properly.
However, when I alter example1.cpp(even by just adding a comment), I am no longer able to build it and I get this error:
1>------ Build started: Project: Test Proj, Configuration: Release Win32 ------
1>Build started 9/19/2011 8:25:29 PM.
1>InitializeBuildStatus:
1> Creating "Release\Test Proj.unsuccessfulbuild" because "AlwaysCreate" was specified.
1>ClCompile:
1> example1.cpp
1>c:\users\mycomp\downloads\stp\testp\code\Angel.h(38): fatal error C1083: Cannot open include file: 'GL/glew.h': No such file or directory
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:00.67
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
glew32d is still being linked so I’m not sure where I’m getting the error and why I can’t build
That’s not a linker error, it’s a compile error.
I bet on line 38 of Angel.h, you’re trying to include…
…and the compiler can’t find the header file.
You need to make sure that the OpenGL header files (whatever folder contains a folder named GL that contains a file called glew.h) are available to the compiler; you can add this folder to the Additional Include Directories in the properties of your C++ project.