I have a soundboard
it’s just a screen with about 8 buttons.
each individual button will have its own sound which will be played upon button press
There are a couple of ways I could play the sound, such as using SystemSound or AVAudioPlayer
system sound so far seems have the quickest response times, avaudioplayer is quite slow, it cant keep up if the user taps on the buttons really fast, I created an audio player for each sound which was quite messy.
this is how I’m playing the sounds at the moment
the .h file
@interface MainScreenViewController : UIViewController <AVAudioPlayerDelegate, UITabBarControllerDelegate> {
AVAudioPlayer *player;
CFURLRef keNURL;
SystemSoundID keNObject;
//KE LOUD
CFURLRef keLURL;
SystemSoundID keLObject;
//GE NORMAL
CFURLRef geNURL;
SystemSoundID geNObject;
//GE LOUD
CFURLRef geLURL;
SystemSoundID geLObject;
//NA NORMAL
CFURLRef naNURL;
SystemSoundID naNObject;
//NA LOUD
CFURLRef naLURL;
SystemSoundID naLObject;
//RA
CFURLRef raURL;
SystemSoundID raObject;
//DAGGA CLICK
CFURLRef daCURL;
SystemSoundID daCObject;
//TILLI CLICK
CFURLRef tiCURL;
SystemSoundID tiCObject;
}
@property (nonatomic, retain) AVAudioPlayer *player;
@property (readwrite) CFURLRef keNURL;
@property (readonly) SystemSoundID keNObject;
@property (readwrite) CFURLRef keLURL;
@property (readonly) SystemSoundID keLObject;
@property (readwrite) CFURLRef geNURL;
@property (readonly) SystemSoundID geNObject;
@property (readwrite) CFURLRef geLURL;
@property (readonly) SystemSoundID geLObject;
@property (readwrite) CFURLRef naNURL;
@property (readonly) SystemSoundID naNObject;
@property (readwrite) CFURLRef naLURL;
@property (readonly) SystemSoundID naLObject;
@property (readwrite) CFURLRef raURL;
@property (readonly) SystemSoundID raObject;
@property (readwrite) CFURLRef daCURL;
@property (readonly) SystemSoundID daCObject;
@property (readwrite) CFURLRef tiCURL;
@property (readonly) SystemSoundID tiCObject;
}
then the actions that play the individual sounds
then the .m file, after importing the .h file and the right frame works and synthesizing all the variables, write the code for the action
and this is what’s in the individual actions.
-(IBAction)geSound{
AudioServicesPlaySystemSound (self.geNObject);
}
I just wanted to know if systemsound is the way forward for me to create a soundboard.
thanks especially when the user will tap on the board really fast alternating between beats.
.
if not what is the best way to play the sound which responds really well?
22/03/2014 – Update: Got rid of my overly excited post (which was written a long time ago) and updated to portray a more appropriate answer.
I had to achieve fine control over audio so opted to use OpenAL.
WOW is one way to sum it up. As soon as I took it upon myself to use OpenAL which required a bit of extra leg work, getting all the required methods implemented and setting everything up; I found myself with practically no noticeable latency at all. I was absolutely pleased with the excellent results.
I was able to achieve both fine control and no latency at all. I remember jumping in joy at the time when I had it working.
Here are the resources I used that helped ease the endeavor of implementing OpenAL for the first time:
this linkthis video tutorial that I was able to create an excellent sound manager singleton. This allowed me to play all the sounds that I needed from any class that I wanted with little sound management, the singleton took care of everything for me.I humbly suggest everyone to use OpenAL if you require fine control over your audio, and more importantly if you require a low-latency on-demand audio, specially for games when you need to make sure sound is played there and then when you require and expect it to, an audio based application for example.