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Home/ Questions/Q 8728923
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T08:44:16+00:00 2026-06-13T08:44:16+00:00

I have a space simulation, so obviously I don’t want gravity or air resistance.

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I have a space simulation, so obviously I don’t want gravity or air resistance. Gravity was straight forward to turn off, but I can’t find the equivalent for air resistance. I presume it’s going to be on a body-by-body basis rather than a world wide setting like gravity.

Indeed I see on btSoftBody that there are values for medium density like air_density but I am using btRigidBody.

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  1. Editorial Team
    Editorial Team
    2026-06-13T08:44:17+00:00Added an answer on June 13, 2026 at 8:44 am

    There is no air resistance in bullet physics but there is damping

    For every body you create you should set damping calling

    body->setDamping(linear, angular);
    

    set linear to be 0

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