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Home/ Questions/Q 8998781
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T00:04:53+00:00 2026-06-16T00:04:53+00:00

I have a spaceship that has a location, destination and a rotation. When it

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I have a spaceship that has a location, destination and a rotation. When it has a new destination it moves forward all the while rotating clockwise until it is facing its destination.

Code:

public void Move()
{
    Vector requiredDirection = destination - origin;
    requiredDirection.Normalize();
    Vector directionNow = new Vector((float)Math.Cos(rotation), (float)Math.Sin(rotation));

    float x = Math.Abs(requiredDirection.X - directionNow.X);
    float y = Math.Abs(requiredDirection.Y - directionNow.Y);

    if ((x > rotationSpeed) || (y > rotationSpeed))
    {
        rotation += rotationSpeed;
    }

    shipPosition += directionNow * speed;
}

My problem is that the ship will only rotate in the one direction until it is facing its target, I need it to rotate in the direction that would be the shortest route.

I’m really at a loss as to where to begin, this is my first real attempt at Vectors.

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  1. Editorial Team
    Editorial Team
    2026-06-16T00:04:54+00:00Added an answer on June 16, 2026 at 12:04 am

    The angle from directionNow to requiredDirection is given by Math.Atan2(requiredDirection.Y,requiredDirection.X) - Math.Atan2(directionNow.Y,directionNow.X). That will be positive to rotate counterclockwise, negative to rotate clockwise.

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