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Home/ Questions/Q 6927457
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T11:03:30+00:00 2026-05-27T11:03:30+00:00

I have a sphere drawn on the screen. When I press a button I

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I have a sphere drawn on the screen. When I press a button I want the sphere to slowly move to the right. I am trying to accomplish this with

for (int i = 0;i<10;i++)
{
sphere.moveToRight(0.1);
glutPostRedisplay();
sleep(1000);
}

But instead of animated, it waits a few seconds and then draws the sphere in the final location. I assume it is because sleep is stopping the glutPostRediplay(). Any ideas of how to accomplish this basic annimation?

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  1. Editorial Team
    Editorial Team
    2026-05-27T11:03:30+00:00Added an answer on May 27, 2026 at 11:03 am

    You are using glutPostRedisplay wrong.

    Check out: http://www.opengl.org/resources/libraries/glut/spec3/node20.html

    glutPostRedisplay marks the normal plane of current window as needing
    to be redisplayed. glutPostWindowRedisplay works the specified window
    as needing to be redisplayed. After either call, the next iteration
    through glutMainLoop, the window’s display callback will be called to
    redisplay the window’s normal plane. Multiple calls to
    glutPostRedisplay before the next display callback opportunity
    generates only a single redisplay callback. glutPostRedisplay may be
    called within a window’s display or overlay display callback to
    re-mark that window for redisplay.

    Which means, after 10 seconds your image will get refreshed once.

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