I have a sprite which i animate using CCAnimate. the animation is composed of 4 spritesheets that i swap when needed. everything works pretty good except for some flickering when swapping spritesheets.
any ideas on what to do?
Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.
Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.
Lost your password? Please enter your email address. You will receive a link and will create a new password via email.
Please briefly explain why you feel this question should be reported.
Please briefly explain why you feel this answer should be reported.
Please briefly explain why you feel this user should be reported.
i’ve found a solution in case anyone is interested.
it seems theres a lag when switching between CCAnimation objects, that make the frame be blank for a split second. the solution is to manually set the sprite to the first frame of the coming animation immediately after ditching the old one.
more info here:
http://www.cocos2d-iphone.org/forum/topic/8729