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Home/ Questions/Q 8316557
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T21:23:22+00:00 2026-06-08T21:23:22+00:00

I have a sprite whose numerous instances are on the scene at a particular

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I have a sprite whose numerous instances are on the scene at a particular point of time. Is it possible to make one particular instance pause on the screen for an instance. I know i have to do it with a thread wait (probably) but when i try to wait on a particular sprite instance, it pauses the whole scene for the time that i specified which is not what i want. Can someone help?

This is the code

    if((_target.contains(P4X[5], P4Y[5])) || (_target.contains(P5X[4], P5Y[4]))){

                removeSprite(_target);

     }

I want to wait here for some time and then remove the sprite _target.

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  1. Editorial Team
    Editorial Team
    2026-06-08T21:23:23+00:00Added an answer on June 8, 2026 at 9:23 pm

    The two tools you will need are

    // will make your sprite stop updting.
    sprite.setIgnoreUpdate(true);
    

    And use as TimerHandler to reactivate the sprite when done.

    //TimerHandler(seconds, autoReset, callback)
    TimerHandler timerHandler = new TimerHandler(0.1f, true, new ITimerCallback(){
    @Override
    public void onTimePassed(TimerHandler arg0) {
         // Called when timer has completed
         // unpause your sprite here.
    }
    });
    scene.registerUpdateHandler(timerHandler);
    

    These two tools should let you pause and unpause a sprite.

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