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Home/ Questions/Q 8315223
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T21:05:01+00:00 2026-06-08T21:05:01+00:00

I have a SpriteManager class that loads and caches sprites for me, and removes

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I have a SpriteManager class that loads and caches sprites for me, and removes unused sprites from the cache. That’s the idea anyways, I’m a bit stuck. I have a map<string,weak_ptr<ALLEGRO_BITMAP>> where I’m storing the sprites, and use the weak_ptr to spawn off shared_ptr‘s. Now I’m trying to use a deleter that also removes the bitmap from the map, it looks like this (not working, obviously):

[&bitmaps](ALLEGRO_BITMAP* bmp){
        for(auto it = bitmaps.begin(); it!=bitmaps.end(); ++it) {
            if((*it).second == bmp) {
                bitmaps.erase(it);
                al_destroy_bitmap(bmp);
                break;
            }
        }
}

bitmaps being the map I was talking about. Of course I can’t compare (*it).second and bmp, but I also can’t lock the weak_ptr because I’m in the deleter. Do I really have no other choice other than to keep both the weak and the raw pointer around?

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  1. Editorial Team
    Editorial Team
    2026-06-08T21:05:02+00:00Added an answer on June 8, 2026 at 9:05 pm

    Store iterator to the weak_ptr in the map in the deleter along with &bitmaps. then remove with it.

    [&bitmaps, iter](ALLEGRO_BITMAP* bmp){
        bitmaps.erase(iter);
        al_destroy_bitmap(bmp);
    }
    
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