Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 1077499
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 16, 20262026-05-16T21:35:01+00:00 2026-05-16T21:35:01+00:00

I have a square canvas with a width of 100 and a height of

  • 0

I have a square canvas with a width of 100 and a height of 100.
Within that square I draw an arc like so:

var canvas = document.getElementById('myCanvas');
var ctx    = canvas.getContext('2d');
ctx.clearRect(0,0,100,100) // clears "myCanvas" which is 100pixels by 100 pixels
ctx.beginPath();
ctx.arc( 50, 50, 30, 0, Math.PI*2/6 , false )
ctx.stroke();

The question is: How do i get the x/y coordinates of the first and last points of the drawn line relative to the top left corner of the canvas?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-16T21:35:02+00:00Added an answer on May 16, 2026 at 9:35 pm

    The starting point is trivially (x + radius, y). The ending point is, by simple trigonometrics, (x + radius*cos(angle), y + radius*sin(angle)). Note that the starting point in this case is a special case of the more general ending point, with angle equal to zero. These values also need to be rounded to the nearest integer, for obvious reasons.

    (Note that this applies only when the anticlockwise argument is false, and assuming all coordinates are measured from the top left. If anticlockwise is true, reverse the sign of the second component of the y coordinate. If coordinates are measured from another corner, apply simple arithmetics to correct for this. Also note that this is completely backwards for any real mathematician.)

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have the following piece of HTML: <style type=text/css> #c{width:200px;height:500px} </style> <canvas id=c></canvas> <script
I have a problem, I'm trying to draw a square on the canvas with
Lets say I have a non-square image.. If I increment the width and I
I have a simple Javascript program that displays a small rectangle in a canvas.
I have this problem while drawing a square in canvas, made out of two
So I have a square that's made up of a series of points. At
I need to draw graphic element (square) dynamically in different positions of Canvas and
I have a Bitmap and I want to draw circle or square on it.
Ok, Just some background... I have a fully functioning game that uses the canvas
I have the following which doesn't work correctly: var canvas = new fabric.Canvas('canvas'); canvas.observe('mouse:down',

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.