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Home/ Questions/Q 9170571
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T16:02:32+00:00 2026-06-17T16:02:32+00:00

I have a stack class template, where I simply choose type of my items

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I have a “stack” class template, where I simply choose type of my items in the stack and the size of it.

Here are my main:
EDIT:
1. in addItems/removeItems, there are stack variables, not intStack
2. corrected -> to . (I copied it without looking and I forgot to change these operators)
http://pastebin.com/89M56ET6
..and my stack header:
http://pastebin.com/xKfQVD88

What I want to do, is to take two “while” loops in main and put their content into separate functions outside main. I want to make (actually, they’re ready) functions called “addItems” and “removeItems”.
Problem is, that my “add/remove-Items” functions actually don’t do anything (I mean, my objects in main remains empty?). When these “while” loops are making what they have to, everything is ok (items pushing into stack, then popping correctly). When I’m using my “addItems” and “removeItems” instead of loops in main, only adding works (after returning from function, everything disappears).
I was trying to make dynamically my Stack objects as pointers, but I got errors like

undefined reference to void addItems(Stack -int-)

or

no matching function for call to addItems(Stack -int- *&)

And the question is, how do I have to pass my Stack object into these functions?
Or is it mistake in my stack header?

Thank you for help.

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  1. Editorial Team
    Editorial Team
    2026-06-17T16:02:33+00:00Added an answer on June 17, 2026 at 4:02 pm

    The problem is that your functions take Stack<Type> by value, meaning they get their own copy. So the objects in main do not get modified.:

    template <class Type>
    void addItems(Stack<Type> stack);
    

    You need to pass by reference:

    template <class Type>
    void addItems(Stack<Type>& stack);
    
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