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Home/ Questions/Q 8807627
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T02:24:49+00:00 2026-06-14T02:24:49+00:00

i have a standard plane created with unity and replaced its mesh filter (that

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i have a standard plane created with unity and replaced its mesh filter (that had 121 tri, 202 vertices) with a mesh filter made in blender that has 2 tri/4 vertices.

if i set the material up with a texture, i get only a very small portion of the texture drawn on the plane. How can i draw the full texture on the new plane?

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  1. Editorial Team
    Editorial Team
    2026-06-14T02:24:50+00:00Added an answer on June 14, 2026 at 2:24 am

    You need to adjust your UV mapping so that the 4 vertices cover the whole image. Take a look at the this demo file especially at the UV scene layout.

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