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Home/ Questions/Q 823105
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T02:53:57+00:00 2026-05-15T02:53:57+00:00

I have a struct named Game with an array of levels, defined like this:

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I have a struct named Game with an array of levels, defined like this:

typedef struct 
{
     Level levels[x];
} Game;

When I compile the code, if x is 1, 2 or 3, the program runs normally. If it’s any other value (4, for instance), I get a segmentation fault. I’m not accessing the array anywhere. Main is something like this at the moment (commented everything except the initialization):

int main (...)
{
     Game g;

     return 0;
}

Any clue of what this might be?

Thanks in advance.

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  1. Editorial Team
    Editorial Team
    2026-05-15T02:53:58+00:00Added an answer on May 15, 2026 at 2:53 am

    How big is a Level? Is it possible you’re overflowing your stack? Given that there’s (apparently) only ever one Game object anyway, perhaps you’d be better off using the static storage class, as in: static Game g;

    Edit: If you want to force allocation on the heap, I’d advise using std::vector<Level> levels; rather than using pointers directly. Oops — missed it’s being tagged C, not C++.

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