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Home/ Questions/Q 7078397
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T06:32:34+00:00 2026-05-28T06:32:34+00:00

I have a struct where I put all the information about the players. That’s

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I have a struct where I put all the information about the players. That’s my struct:

struct player{
   int startingCapital;
   int currentCapital;
   int startingPosition;
   int currentPosition;
   int activePlayer; 
   int canPlay;      
};

And that’s my main:

#include <stdio.h>
#include <stdlib.h>
#include "header.h"


int main(int argc, char *argv[])
{  int s,i,numOfPlayers;
   struct player *players;
    printf("Give the number of players: \n");
    scanf("%d",&numOfPlayers);

    players = (struct player *)calloc(numOfPlayers,sizeof(struct player));


   system("PAUSE"); 
  return 0;
}

I’m asking the user to give the number of players and then I try to allocate the needed memory. But I’m getting this compiler error that I can’t figure out:

invalid application of `sizeof' to incomplete type `player'  
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  1. Editorial Team
    Editorial Team
    2026-05-28T06:32:34+00:00Added an answer on May 28, 2026 at 6:32 am

    It means the file containing main doesn’t have access to the player structure definition (i.e. doesn’t know what it looks like).

    Try including it in header.h or make a constructor-like function that allocates it if it’s to be an opaque object.

    EDIT

    If your goal is to hide the implementation of the structure, do this in a C file that has access to the struct:

    struct player *
    init_player(...)
    {
        struct player *p = calloc(1, sizeof *p);
    
        /* ... */
        return p;
    }
    

    However if the implementation shouldn’t be hidden – i.e. main should legally say p->canPlay = 1 it would be better to put the definition of the structure in header.h.

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