I have a SurfaceView where I’m setting a background color and an image like so:
BitmapDrawable tiledBackground = new BitmapDrawable(BitmapFactory.decodeResource(getResources(), R.drawable.background));
tiledBackground.setTileModeX(Shader.TileMode.REPEAT);
tiledBackground.setColorFilter(0xaacceeff, PorterDuff.Mode.DST_OVER);
this.setBackgroundDrawable(tiledBackground);
I also have an animation thread where I’m drawing an image (successively adjusting its x coordinate so that it appears to move to the left). The background image is a transparent PNG and so some parts of it are transparent. It appears that the image I’m drawing from the thread appears below the background drawable on the SurfaceView. How can I have it appear on top of the background? I’m drawing the image like so:
private void doDraw(Canvas canvas) {
canvas.drawColor(Color.BLACK);
canvas.drawBitmap(missile, x, getHeight() - 95, paint);
canvas.restore();
}
missile and paint are initialized in the constructor of the thread to:
missile = Bitmap.createBitmap(BitmapFactory.decodeResource(getResources(), R.drawable.missile));
paint = new Paint();
Each call to doDraw should draw everything you want to be displayed, including the background.