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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T03:58:29+00:00 2026-05-14T03:58:29+00:00

I have a system that takes Samples. I have multiple client threads in the

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I have a system that takes Samples. I have multiple client threads in the application that are interested in these Samples, but the actual process of taking a Sample can only occur in one context. It’s fast enough that it’s okay for it to block the calling process until Sampling is done, but slow enough that I don’t want multiple threads piling up requests. I came up with this design (stripped down to minimal details):

public class Sample
{
    private static Sample _lastSample;
    private static int _isSampling;

    public static Sample TakeSample(AutomationManager automation)
    {
        //Only start sampling if not already sampling in some other context
        if (Interlocked.CompareExchange(ref _isSampling, 0, 1) == 0)
        {
            try
            {
                Sample sample = new Sample();
                sample.PerformSampling(automation);
                _lastSample = sample;
            }
            finally
            {
                //We're done sampling
                _isSampling = 0;
            }
        }

        return _lastSample;
    }

    private void PerformSampling(AutomationManager automation)
    {
        //Lots of stuff going on that shouldn't be run in more than one context at the same time
    }
}

Is this safe for use in the scenario I described?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-14T03:58:29+00:00Added an answer on May 14, 2026 at 3:58 am

    Yes, it looks safe because int is an atomic type here. But I would still advice replacing

    private static int _isSampling;
    

    with

    private static object _samplingLock = new object();
    

    and use :

    lock(_samplingLock)
    {
        Sample sample = new Sample();
        sample.PerformSampling(automation);
       _lastSample = sample;
    }
    

    Simply because it is the recommended pattern and also makes sure all access to _lastSample is treated correctly.

    NB: I would expect comparable speed, lock uses the managed Monitor class that uses Interlocked internally.

    Edit:

    I missed the back-off aspect, here is another version :

       if (System.Threading.Monitor.TryEnter(_samplingLock))
       {
         try
         {
             .... // sample stuff
         }
         finally
         {
              System.Threading.Monitor.Exit(_samplingLock);
         }
       }
    
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