I have a tableView with sections, which could be opened and closed. So, when I tap on a section to open it, it is getting filled up with cells and -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *) get called exactly as much times as I provided in -(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section.
Is that correct? Shouldn’t it be just number of visible cells?
Because in my case I have bad situation: I have a lot of custom cells (50~100 cells) and calling -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *) for each cell slows down the opening of a section, cause each time reading from nib is performed and cell content is being populated with image.
I’ve check visibility of cell inside -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *) like this:
if ([[self.tableView indexPathsForVisibleRows] containsObject:indexPath])
NSLog(@"visible %@", indexPath);
and it shows that from out of 45 cells, only 6 or 7 are visible. Others are out of visible area. But creating cells still performed.
Here is the code:
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = @"IVCell";
IVCamera *camera = [server.cameras objectAtIndex:indexPath.row];
IVServerListViewCell *cell = (IVServerListViewCell*)[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
[[NSBundle mainBundle] loadNibNamed:@"IVServerListCell" owner:self options:nil];
cell = (IVServerListViewCell*)_tableViewCell;
self.tableViewCell = nil;
}
[cell textLabel].text = camera.cameraName;
cell.preview = camera.preview;
cell.userData = camera;
cell.isEnabled = (server.isInactive)?NO:camera.isOnline;
return cell;
}
Is it still correct? Or am I missing something?
Well, I somehow dealt with my problem. Here are my ideas and thoughts how I came to the solution. Maybe it could be helpful to somebody.
I’ve instructed memory allocations and call stack using Instruments during opening section events. It showed me, that the majority of time is spent on loading cell from nib file.
Firstly, that I’ve done was reducing the size of nib file, i.e. minimizing the number of views used in custom tableview cell (now its only 2 views and 2 labels, instead of 6 views, 2 images and 2 labels before). It gave me some improve in cells loading. Apple documentation suggests to use as few as possible views and do not use transparency. So be attentive to these suggestions.
Secondly, as I discovered earlier, that not all cell are visible which are created by
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *), I decided to reduce somehow the number of loadings new cells from nib file. To achieve this, I’ve came to simple idea: return blank default cells for invisible rows, while load custom cells from nib for visible ones. Here is the piece of code:As you can see, I’m not using just
-(NSArray*)indexPathsForVisibleRowsmethod of tableview for detecting visible cells. Instead, I’ve wrote my own method-(NSMutableArray*)getExtendedVisibleIndexPathsForTableView:(UITableView*)tableView. It was necessary because for some reason, when using-(NSArray*)indexPathsForVisibleRowsthe cells that are next to the last one visible cell or the cells that are previous to the first one visible cell were created as blank cells and looked like empty cells while scrolling. To overcome this, in-(NSMutableArray*)getExtendedVisibleIndexPathsForTableView: (UITableView*)tableViewi’m adding border cells to the visible array cells:Thereby, I’ve reduced the time of opening sections with large number of custom cells, which was proved by Instruments tracing and felt while experiencing the app.