Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 5951535
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 22, 20262026-05-22T17:33:04+00:00 2026-05-22T17:33:04+00:00

I have a template function operating on a floating point argument. The function is

  • 0

I have a template function operating on a floating point argument. The function is templated so that a caller can use either float, double or any other floating point data type.

At one point in my code, I compare a value with zero (or any other floating-point constant). Should I use 0.0 or 0.0f for the comparison?

template<T> void f(T a){
  //  should I use 0.0 or 0.0f in the following line?
  if(a == 0.0){
  }
}

While this is not causing any problems at the moment, I’d like to know what the usual practice is.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-22T17:33:05+00:00Added an answer on May 22, 2026 at 5:33 pm

    I’d suggest

    if (a == T(0)) ...
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a template class A, and a stream operator function for A that
I have a template function and wish to ensure at compile time that it
If I have a template function, say one that calculates an average by summing
I have a templated class like this: template <typename T> class AguiEvent { std::vector<std::tr1::function<void(T,
I have this template function: template <class P> double Determinant(const P & a, const
I have template function compare defined as below. #include<iostream> using namespace std; template<typename T>
Imagine I have a template function like this: template<typename Iterator> void myfunc(Iterator a, typename
Let's assume we have a template function foo: template<class T> void foo(T arg) {
I wonder if it is a good practice to have a member template function
Inside my template function I have the following code: TypeName myFunction() { TypeName result;

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.