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Home/ Questions/Q 5980633
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T21:49:44+00:00 2026-05-22T21:49:44+00:00

I have a texture loader from the asteroids examples for LWJGL. It loads the

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I have a texture loader from the asteroids examples for LWJGL. It loads the two textures that I supply it and gives them two different textureIDs but when I bind them and draw them on a cube only one texture shows on the cube while the rest are not drawn.

EDIT: I am using the basic of glBindTexture with GL_TEXTURE_2D no multitexturing

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  1. Editorial Team
    Editorial Team
    2026-05-22T21:49:45+00:00Added an answer on May 22, 2026 at 9:49 pm

    You cannot bind a texture inside of the glBegin() / glEnd() block. You have to do it before you start.

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