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Home/ Questions/Q 188851
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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T16:07:24+00:00 2026-05-11T16:07:24+00:00

I have a texture which has only 1 channel as it’s a grayscale image.

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I have a texture which has only 1 channel as it’s a grayscale image. When I pass the pixels in to glTexImage2D, it comes out red (obviously because channel 1 is red; RGB).

glTexImage2D(
    GL_TEXTURE_2D, 0, GL_RGBA,
    dicomImage->GetColumns(), dicomImage->GetRows(),
    0, GL_RGBA, GL_UNSIGNED_BYTE, pixelArrayPtr);

Do I change GL_RGBA? If so, what to?

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  1. Editorial Team
    Editorial Team
    2026-05-11T16:07:24+00:00Added an answer on May 11, 2026 at 4:07 pm

    Change it to GL_LUMINANCE. See https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glTexImage2D.xhtml

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