Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7196649
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 28, 20262026-05-28T20:49:08+00:00 2026-05-28T20:49:08+00:00

I have a third-party dll that I load into software that isn’t mine, and

  • 0

I have a third-party dll that I load into software that isn’t mine, and I’m using AllocConsole() to create the standard windows CLI window so I have an easy means of outputting debug messages.

My problem is though, is that it ignores any kind of input.
I just want to be able to use the console I allocated and enable the ability for me to give it some input.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-28T20:49:09+00:00Added an answer on May 28, 2026 at 8:49 pm

    Thanks to Ben Voigt, I was able to cause the console to take input after I allocated it by doing:

    freopen("CONIN$", "r", stdin); 
    freopen("CONOUT$", "w", stdout); 
    freopen("CONOUT$", "w", stderr); 
    

    This also directs the stdout and strerr to the same console window, in case they are directed someplace else for some reason.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a requirement to create an installer that includes third party dll's that
I have a Qt Dll wich I inject into a third-party Application using windows
I have a third-party product, a terminal emulator, which provides a DLL that can
I have a third-party (Win32) DLL, written in C, that exposes the following interface:
I have an Interop dll that was generated by Visual Studio for a third-party
We have a third-party DLL that can operate on a DataTable of source information
I have a VC++ application compiled against a third party DLL (using their LIB
I have a third party dll that I need to install to the GAC.
Question I have a third-party DLL that throws an unhandled exception when attempting to
I have a .nuspec file for my project, which references a third-party DLL that

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.