Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7772515
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 1, 20262026-06-01T16:54:30+00:00 2026-06-01T16:54:30+00:00

I have a three-second PNG sequence (a logo animation) that I’d like to display

  • 0

I have a three-second PNG sequence (a logo animation) that I’d like to display right after my iOS app launches. Since this is the only animated sequence in the app, I’d prefer not to use Cocos2D.

But with UIImageView’s animationImages, the app runs out of memory on iPod Touch devices.

Is there more memory-conscious/efficient way to show this animation? Perhaps a sprite sheet class that doesn’t involve Cocos2D? Or something else?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-01T16:54:31+00:00Added an answer on June 1, 2026 at 4:54 pm

    If this is an animated splash screen or similar, note that the HIG frowns on such behavior (outside of fullscreen games, at least).

    If you’re undeterred by such arguments (or making a game), you might consider saving your animation as an MPEG-4 video and using MPMoviePlayerController to present it. With a good compressor, it should be possible to get the size and memory usage down quite a lot and still have a good quality logo animation.

    I doubt you’re going to find much improvement any other way — a sprite sheet, for example, is still going to be doing the same kind of work as as sequence of PNGs. The problem is that for most animations, a lot of the pixels are untouched from frame to frame… if you’re presenting it just as a series of images, you’re wasting a lot of time and space on temporally duplicated pixels. This is why we have video codecs.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

i have a three dimensional bit table array as bit_table[dim1][100][200]; The second and third
I have a ColdFusion function foo which takes three args, and the second two
Have three divs in a container that I want to float over a large
I have three tables: videos, videos_categories, and categories. The tables look like this: videos:
I have an application that captures analog measurements several times a second - to
I have an UIImage that I want to edit (say, make every second row
I have an Open GL application that renders a simulation animation and outputs several
I have three images (320x480) that I'm trying to scroll vertically in my Cocos2D
So I have an iPhone app that needs to have 2 splash screens. During
I have a Drupal site that needs to display a unique header image based

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.