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Home/ Questions/Q 7667455
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T15:06:25+00:00 2026-05-31T15:06:25+00:00

I have a timer that starts when the game starts. I need to figure

  • 0

I have a timer that starts when the game starts.

I need to figure out how to stop the timer when the game is over and then return the value (time that has elapsed)

Here is the timer I have:

function gameTimer(status) {

 $(".notes").text(status);

 if (gameStart == true) {
    gameStart = false; // so game will not repeat when image is clicked again to start game
    var timer = setInterval(calltimer, 1000);

    function calltimer() {
        $(".timerInner").text(time);

        if (status == true) {
            time++;

        }
    }

 }
}

Here is how I vision the functions working:

gameTimer(start); // start timer
gameTimer(pause); // pause timer in case user needs to step away
gameTimer(stop); // stop timer and return value 

Any ideas on how I would get something like this implemented?

Thanks,

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-31T15:06:27+00:00Added an answer on May 31, 2026 at 3:06 pm

    Use that:

    Function.prototype.scope = function(context) {
        var f = this;
        return function() {
            return f.apply(context, arguments);
        };
    };
    
    Timer = function() {
        this.tick = 0;
        this.intervalId = null;
        this.period = 1000; // in ms
        this.isPaused = false;
    };
    
    jQuery.extend(Timer.prototype, {
    
        onTick: function() {
            if (!this.isPaused) {
                this.tick++;
            }
        },
    
        start: function() {
            this.intervalId = setInterval(function() {this.onTick()}.scope(this), this.period);
        },
    
        pause: function() {
            this.isPaused = !this.isPaused;
        },
    
        stop: function() {
            clearInterval(this.intervalId);
    
            var result = this.tick;
            this.tick = 0;
            this.isPaused = false;
    
            return result;
        }
    });
    
    t = new Timer();
    t.start();
    t.pause();
    t.stop();
    
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