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Home/ Questions/Q 9007889
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T01:48:36+00:00 2026-06-16T01:48:36+00:00

I have a timer that’s supposed to run x times in 500ms intervals. Currently

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I have a timer that’s supposed to run x times in 500ms intervals. Currently my code looks something like this:

 var i = 0;
 var times = 10;
 timer = new System.Threading.Timer(_ =>
 {
    if (timer == null || i >= times)
        return;

    Console.WriteLine("Run " + i);

    if (i < times - 1)
        i++;
    else
    {
        timer.Dispose();
        timer = null;
    }
 }, null, 500, 500);

Is this a reliable way to cancel the timer, if I make sure only one gets created and referenced in the timer variable?

The amount of intervals is variable at run-time.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-16T01:48:37+00:00Added an answer on June 16, 2026 at 1:48 am

    Looks pretty safe for the disposing of timer. I would make the i and times variables private and not part of the method. This creates faster code. Also, there is a slight possibility that the timer delegate could be running simultaneously on different threads, see http://msdn.microsoft.com/en-us/library/system.threading.timer.aspx, so I might use the Interlocked.Increment method.

    Maybe something like this:

    class Foo
    {
      volatile int runCount;
      int maxRunCount;
      Timer timer;
    
      void RunFor(int max)
      {
        maxRunCount = max;
        timer = new System.Threading.Timer(_ =>
        {
          if (timer == null) return;
          Console.WriteLine("Run " + runCount);
    
          if (Interlocked.Increment(ref runCount) == maxRunCount)
          {
              timer.Dispose();
              timer = null;
          }
        }, null, 500, 500);
      }
    }
    

    [EDIT]

    On review of the code, I might throw a lock around the dispose of timer, to prevent race conditions.

        if (...)
        {
           lock(this)
           {
              if (timer != null) timer.Dispose();
              timer = null;
           }
         }
    
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