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Home/ Questions/Q 9135369
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T08:48:55+00:00 2026-06-17T08:48:55+00:00

I have a UIImage that appears to be oriented the correct way when my

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I have a UIImage that appears to be oriented the correct way when my iPad is held in portrait, but when I get the CGImageRef associated with it, the CGImageRef is rotated 90 degrees counterclockwise. After some Googling, I’ve learned that this is because the CGImageRef has no orientation data unlike the UIImage. I need to view and modify some of the pixels in the CGImageRef, and I’m currently doing this by directly accessing the rawData variable (image is a UIImage*):

CGImageRef imageRef = [image CGImage];

CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB(); //maybe make ...Gray();
unsigned char *rawData = (unsigned char*) calloc(height * width * 4, sizeof(unsigned char));
CGContextRef context = CGBitmapContextCreate(rawData, width, height, bitsPerComponent, bytesPerRow, colorSpaceRef, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);

CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef);

However, in order for me to properly modify the pixel data stored in rawData, I need the CGImageRef to be in the correct orientation. How can I rotate the CGImageRef 90 degrees clockwise and then access rawData (the pixel information)?

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  1. Editorial Team
    Editorial Team
    2026-06-17T08:48:55+00:00Added an answer on June 17, 2026 at 8:48 am

    try this :

    CGImageRef imageRef = [sourceImage CGImage];
    CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef);
    
    
    CGContextRef bitmap;
    
    if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) {
        bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);
    
    } else {
        bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);
    
    }   
    
    if (sourceImage.imageOrientation == UIImageOrientationLeft) {
        CGContextRotateCTM (bitmap, radians(90));
        CGContextTranslateCTM (bitmap, 0, -targetHeight);
    
    } else if (sourceImage.imageOrientation == UIImageOrientationRight) {
        CGContextRotateCTM (bitmap, radians(-90));
        CGContextTranslateCTM (bitmap, -targetWidth, 0);
    
    } else if (sourceImage.imageOrientation == UIImageOrientationUp) {
        // NOTHING
    } else if (sourceImage.imageOrientation == UIImageOrientationDown) {
        CGContextTranslateCTM (bitmap, targetWidth, targetHeight);
        CGContextRotateCTM (bitmap, radians(-180.));
    }
    
    CGContextDrawImage(bitmap, CGRectMake(0, 0, targetWidth, targetHeight), imageRef);
    CGImageRef ref = CGBitmapContextCreateImage(bitmap);
    
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