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Home/ Questions/Q 261087
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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T22:24:09+00:00 2026-05-11T22:24:09+00:00

I have a UIImageView object that when clicked it will play a animation, I

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I have a UIImageView object that when clicked it will play a animation, I want to reuse the same code to make multiple objects. How do I set the sender tag so it knows its a different object?

.h

- (IBAction)startClick:(id)sender;

.m

- (IBAction)startClick:(id)sender
{
    //UIImageView *theButton = (UIImageView *)sender.tag;

    bubble.animationImages = [NSArray arrayWithObjects:
                           [UIImage imageNamed: @"Pop_1.png"],
                           [UIImage imageNamed: @"Pop_2.png"],
                           [UIImage imageNamed: @"Pop_3.png"], nil];

    [bubble setAnimationRepeatCount:1];
    bubble.animationDuration = 1;
    [bubble startAnimating];
}
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  1. Editorial Team
    Editorial Team
    2026-05-11T22:24:09+00:00Added an answer on May 11, 2026 at 10:24 pm

    The sender is the object that called the startClick method. You can cast that object into a UIImageView and then look at that object’s tag property to determine which one it is.

    You’ll need to set the tag property elsewhere in the code. If you have the UIImageViews in Interface Builder, you can use the properties window to enter a tag number. Otherwise, when you allocate and init your UIImageViews, set the tag property then.

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