I have a UIPickerView that animates up and down in a UITableViewController. I adapted an example from apple (DateCell). The UIPickerView is created programmatically, no nib files.
In Portrait mode everything looks nice. When I rotate the simulator (I not testing on the device), the UITableView rotates well, but the picker remains were it was. I read tons of threads about that topic and many developers seem to have problems with pickers behaving weird in landscape mode but at least their pickers rotate. I made a subclass of UIPickerView as described in this link: http://www.llamagraphics.com/developer/using-uidatepicker-landscape-mode, but it didn’t help for the rotation issue.
I tried to rotate the picker with a transform but it looked very weird, like broken.
I’m suspecting that the problem is that I’m using the picker inside of a UITableViewController, and so I add it as a subview of self.view.window. If I try to add the picker as a subview of self.view, only a white frame (without any picker) appears.
Any suggestions?
The initialization code in the UITableViewController subclass:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
if (self.pickerView.superview == nil)
{
//Initialization code
UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
CGRect initFrame = orientation == UIInterfaceOrientationPortrait ? CGRectMake(0, 0, 320, 200) : CGRectMake(0, 0, 480, 160);
self.pickerView = [[RotatingUIPickerView alloc] initWithFrame:initFrame];
[self.pickerView setDelegate:self];
[self.pickerView setShowsSelectionIndicator:YES];
[self.pickerView setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleTopMargin];
[self.view.window addSubview:self.pickerView];
// compute the start frame
CGRect screenRect = [[UIScreen mainScreen] applicationFrame];
CGSize pickerSize = [self.pickerView sizeThatFits:CGSizeZero];
CGRect startRect = CGRectMake(0.0,
screenRect.origin.y + screenRect.size.height,
pickerSize.width, pickerSize.height);
[self.pickerView setFrame:startRect];
// compute the end frame
CGRect pickerRect = CGRectMake(0.0,
screenRect.origin.y + screenRect.size.height - pickerSize.height,
pickerSize.width,
pickerSize.height);
// start the slide up animation
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.3];
// we need to perform some post operations after the animation is complete
[UIView setAnimationDelegate:self];
[self.pickerView setFrame:pickerRect];
[UIView commitAnimations];
}
}
Implementation of UIPicker subclass as described on the link above:
- (id)initWithFrame:(CGRect)frame
{
if (self == [super initWithFrame:frame])
{
for (UIView * subview in self.subviews)
{
[subview setFrame:self.bounds];
}
}
return self;
}
- (id) initWithCoder:(NSCoder *)aDecoder
{
if (self == [super initWithCoder: aDecoder])
{
for (UIView * subview in self.subviews)
{
[subview setFrame:self.bounds];
}
}
return self;
}
By executing:
you are adding
pickerViewas a subview of yourUIWindow. I don’t know how the mainUIWindowcan be rotated, if it can be.When you are adding
pickerViewto the viewyou get problems due to the view being a
UITableView.What I suggest is adding
pickerViewto some intermediateUIView, added as subview toUIWindowand to which you add the UITableView. This intermediateUIViewwould also have aUIViewControllerassociated to it so thatshouldAutorotateToInterfaceOrientationcan return the proper value to have auto rotation working.