Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 900655
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T15:25:31+00:00 2026-05-15T15:25:31+00:00

I have a UIScrollView with a custom content view that uses drawRect to display

  • 0

I have a UIScrollView with a custom content view that uses drawRect to display its contents.

In my drawRect method I respect the passed CGRect parameter and only draw what’s needed.

However, each time the drawRect is called it is passed the entire bounds of the view, even if it is several thousand pixels, and I’m worried about performance and memory use. Is there any way to make a UIScrollView limit this, or am I worrying too much over nothing?

Also, I’ve tried using CATiledLayer as the layer, and while this corrects the passed rect, it feels like I’m misusing the class. Also, the view still keeps all the pixels backed as far as I can tell. (Even if it doesn’t draw some of them right away)

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-15T15:25:32+00:00Added an answer on May 15, 2026 at 3:25 pm

    using CATiledLayer is probably the best option. I’m familiar with CATiledLayer as a concept, but never used it myself, so I’m not going to say anything about that. What I can say, is that if you subclass the UIScrollView and implement

    layoutSubviews
    

    you should be able to redraw the subviews toll-free with good performance, as long as you implement a construction using

    CGRectIntersectsRect()
    

    In which you can see if the current visible rect, in the case of a subclass

    [self bounds]
    

    intersects with the rect of the object you want to draw. if it doesn’t, you can choose to ignore the object or even (if it is already on the scrollview) remove it from superview. if it does, you can place the object on superview.

    again, CATiledLayer is a way better solution, but if you feel like you are misusing it, try the approach I described.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a UIScrollView contained within a custom UIView with a content size larger
I have a custom UITableViewCell with a UIScrollView in it that is wired to
I have a UIScrollView decendent that implements a takeScreenshot method that looks like this:
I have a UIScrollView that shows vertical data, but where the horizontal component is
I have created a UIScrollView (canvas.scrollview) and have a custom UIView (canvas) inside it.
Possible Duplicate: Dismiss keyboard by touching background of UITableView I have a custom UIScrollView
I have a root UIView with two subviews: a custom UIView subclass a UIScrollView
I have custom view in my application which can be scrolled by the user.
I have a Graph being drawn inside a UIScrollView . It's one large UIView
I have 6 UITextFields on my UIScrollView . Now, I can scroll by user

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.