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Home/ Questions/Q 6750173
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T12:46:37+00:00 2026-05-26T12:46:37+00:00

I have a UIScrollView with lots of complex vector graphics rendered in tiled UIWebViews.

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I have a UIScrollView with lots of complex vector graphics rendered in tiled UIWebViews.

The problem is that there are unsightly visual glitches when the view is scrolled quite quickly (several, consecutive quick swipes) because the reused tiles contain a snapshot of the old render before they get refreshed. The end result is that the tiles moving out of the screen appear to immediately come back in through the other side, before their contents are suddenly redrawn.

I’m hoping theres some way to limit the maximum speed that a scrollview can be flicked at. I could just disable flick scrolling, but that wouldn’t be ideal.

If there’s a way to clear the saved render of the UIWebView, that might also be a good band-aid fix.

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  1. Editorial Team
    Editorial Team
    2026-05-26T12:46:38+00:00Added an answer on May 26, 2026 at 12:46 pm

    Solution 1

    Hide the UIWebViews when they begin loading a page and show them when they finish via the UIWebView’s delegate (UIWebViewDelegate).

    In webViewDidStartLoad: hide the UIWebView (i.e. myWebView.hidden = YES;). In webViewDidFinishLoad: show it again.

    It may be better to hide the webView elsewhere in your code, but showing it in the webViewDidFinishLoad: is a good idea. You’ll also want a background for the scrollview since you’ll see behind the UIWebView’s using this method.

    Solution 2

    Change the UIScrollView’s decelerationRate

    decelerationRate

    A floating-point value that determines the rate of deceleration after
    the user lifts their finger.

    @property(nonatomic) float decelerationRate
    

    Discussion

    Your application can use the UIScrollViewDecelerationRateNormal and
    UIScrollViewDecelerationRateFast constants as reference points for
    reasonable deceleration rates.

    Availability

    Available in iOS 3.0 and later.

    Declared In

    UIScrollView.h

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