I have a UITableView in an iPhone application which I am refreshing (by calling [self.tableView reloadData] in the action method for a UISegmentedControl dynamically embedded in one of the UITableView cells. The table view is refreshed to update a text value for one of the cells.
However, the following code seems to produce an unwanted side-effect. It appears that each time the UITableView refreshes it creates a new instance of the UISegmentedControl (and possibly the images – I’m not sure) over the existing one(s).
The only reason I notice this is that with each refresh a barely perceptible border starts to form around the UISegmentedControl and the application slows noticeably. I would be extremely grateful for any suggestions/code-solutions to my current predicament.
// Customize the appearance of table view cells.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease];
}
NSUInteger section = indexPath.section;
NSUInteger row = indexPath.row;
// Set up the cell...
//populates the personal info section
if (section == kPersonalInfoAddSection) {
if (row == kNameRow) {
//Other code irrelevant to this question was removed for the sake of clarity
}
else if(row == kHeightRow) {
cell.imageView.image = [UIImage imageNamed:@"tableview_height_label.png"];
//THIS IS THE TEXT I'M TRYING TO UPDATE
cell.textLabel.text = [Formatter formatHeightValue:mainUser.heightInMM forZone:self.heightZone];
cell.detailTextLabel.text = REQUIRED_STRING;
}
}
//populates the units section
if (section == kUnitsSection) {
if (row == kHeightUnitsRow) {
NSArray *heightUnitsSegments = [[NSArray alloc] initWithObjects:FT_AND_IN_STRING, M_AND_CM_STRING, nil];
UISegmentedControl *heightUnitControl = [[UISegmentedControl alloc] initWithItems:heightUnitsSegments];
CGRect segmentRect = CGRectMake(90, 7, 200, 30);
[heightUnitControl setFrame:segmentRect];
//[heightUnitControl setSelectedSegmentIndex:0];
[heightUnitControl addTarget:self action:@selector(heightSegmentClicked:) forControlEvents:UIControlEventValueChanged];
heightUnitControl.tag = kHeightSegmentedControlTag;
cell.textLabel.text = @"Height:";
cell.detailTextLabel.text = @"(units)";
[cell.contentView addSubview:heightUnitControl];
[heightUnitsSegments release];
[heightUnitControl release];
}
else if(row == kWeightUnitsRow) {
//Other code irrelevant to this question was removed for the sake of clarity
}
}
return cell;
}
Thank you all in advance!
You’re right, it is creating a new instance of the UISegmentedControl. It’s because you are using a generic cell identifier, @”Cell”, then adding the UISegmentedControl each time, never removing it. The cells get cached containing the UISegmentedControl, you retrieve the cached cell and add the control again.
You could use a more specific cell identifier and if cell != nil you know it contains the UISegmentedControl already. Or create a new cell each time that way you’re not using a cached cell that already contains the control.
With the image view you just set the cells image view property without adding a new view to the cell so that one is ok, it gets replaced each time.
Since the text you are trying to update doesn’t have to do with the UISegmentedControl I think you should be able to use a more specific cell identifier and add the control only on cell creation.