I have a UITableViewController with a segue where I’m trying to get the currently selected row:
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender{
if([[segue identifier] isEqualToString:@"EditFilterElementSegue"]){
// Get the element that was clicked and pass it to the view controller for display
NSIndexPath *selectedIndexPath = [self.tableView indexPathForSelectedRow];
Element *element = [fetchedResultsController objectAtIndexPath:selectedIndexPath];
FilterElementTableViewController *vc = segue.destinationViewController;
vc.filter = filter;
vc.element = element;
}
}
The problem is indexPathForSelectedRow is returning nil. The docs say nil is returned “if the index path is invalid”. If I add:
[self.tableView selectRowAtIndexPath:[NSIndexPath indexPathForRow:0 inSection:0] animated:YES scrollPosition:0];
selectedIndexPath = [self.tableView indexPathForSelectedRow];
selectedIndexPath is valid. So, I’m currently assuming the row is somehow getting unselected. Can anyone tell me how to figure out if this is the case and what might be causing it?
This code worked fine until I converted to using NSFetchedResultsController (which otherwise is working). I also use indexPathForSelectedRow in several other table view controllers where it works fine (one of which also uses NSFetchedResultsController).
I’ve also tried breaking in didSelectRowAtIndexPath, but the same thing happens there. (expected since it’s called after prepareForSegue.)
Ok, the bottom line is the scene in storyboard was messed up.
To figure it out I removed the segue and created a brand new empty UITableViewController class and only added enough code so I could click on a row and look at indexPathForSelectedRow. It was still nil.
I then created a new UITableViewController in storyboard and replaced the existing one. Now indexPathForSelectedRow worked.
I copied all the class code over, and the prototype cells over, and it still worked!
Out of curiosity I looked at the storyboard source for the two scenes and noticed that the scene that wasn’t working was much longer than the new one. Looking at the storyboard outline it was obvious why, and surprising it worked at all. And, now I remember having trouble cutting & pasting a prototype cell. Guess I should look at the outline mode more often. See the screen shot below (the visual scenes look the same):