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Home/ Questions/Q 862927
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T09:13:26+00:00 2026-05-15T09:13:26+00:00

I have a UIViewController and I would like it to call drawRect so i

  • 0

I have a UIViewController and I would like it to call drawRect so i can draw on the view but nothing happens.

#import <UIKit/UIKit.h>

@interface ViewController : UIViewController {
...code...
}

@end

and the implementation

#import "ViewController.h"


@implementation ViewController

-(void) drawRect:(CGRect) rect {
draw a pony
}

- (void)viewDidLoad {
}

- (void)didReceiveMemoryWarning {
    // Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];

    // Release any cached data, images, etc that aren't in use.
}

- (void)viewDidUnload {
    [super viewDidUnload];
    // Release any retained subviews of the main view.
    // e.g. self.myOutlet = nil;
}


- (void)dealloc {
    [super dealloc];
}

@end

But no pony gets drawn on the view when the app is run, what do i do wrong?

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  1. Editorial Team
    Editorial Team
    2026-05-15T09:13:26+00:00Added an answer on May 15, 2026 at 9:13 am

    The UIViewController don’t have overridden message drawRect.
    You should create custom class derived from UIView and override message drawRect there.

    You can override message (UIView *)view for UIViewController and return own custom UIView or in Interface Builder change class from UIView to own class.

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