Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3442140
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 18, 20262026-05-18T08:38:03+00:00 2026-05-18T08:38:03+00:00

I have a unit sphere that Is centered at the origin and my camera

  • 0

I have a unit sphere that Is centered at the origin and my camera is also centered at the origin. The camera is facing z=-1.
I change my view point by rotating the camera first about the x axis and then about the z axis. This is done in opengl es 1.1 using
glrotate(phi,1,0,0);
glrotate(theta,0,0,1)

This esentially gives me a camera viewpoint where z=(0,0,1) is always the up vector.
Using gluLookAt would give me the same result if I was specifying what point to look at.
I have also previously defined a projection matrix.

Now for the real question:

I click on the screen and the first point i click on is converted back through the projection matrix and modelview matrix and stored. i.e.
pl=pixel location on screen, P=projection matrix, M=modelview matrix, ps=point on sphere in 3d

P*M*ps=pl
so ps=inv(M)*inv(P)*pl

Doing this step is trivial. The next part isnt.

Now I want to click anywhere else on the screen so therefore i get a plnew and I want to find out what matrix Mnew will cause a rotation such that the point ps will now appear at plnew on the screen i.e
P*Mnew*ps=plnew

This is obviously underconstrained and so I need to find the correct constraints. The constraints are based on the fact that I can only rotate using phi and theta as described in the intro to the question. So how do I solve for Mnew? or in other words phiNew and thetaNew.

By the way, the end “effect” im going for is that if a user clicks somewhere on the sphere and then drags the sphere then the point the user clicked on stays under the mouse during dragging AND the sphere stays upright.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-18T08:38:03+00:00Added an answer on May 18, 2026 at 8:38 am

    I managed to solve it quite easily after I posted the question despite having wasted an entire day banging my head yesterday.

    let psnew=inv(M)*inv(P)*pl

    I.e. psnew is just the location of the point plnew on the sphere.

    v=psnew-ps

    so (theta,phi)=convertToPolarCoordinates(v)

    where the conversion is standard and can be found in wikipedia or anywhere else

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a number of projects in a solution file that have unit tests
I have a unit test that works fine locally but when uploaded to TeamCity
Is it good practice to have a unit test that specifies how long a
I am trying to be a good programmer and have unit tests for my
I'm working on a Spring MVC project, and I have unit tests for all
I have a unit test which contains the following line of code Site.objects.get(name=UnitTest).delete() and
I have a unit test where I have statically defined a quite large byte
I have a unit test (example is modified Test::Unit documentation ) require 'test/unit' class
Does Python have a unit testing framework compatible with the standard xUnit style of
I have a Boost unit test case which causes the object under test to

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.