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Home/ Questions/Q 561997
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T12:30:30+00:00 2026-05-13T12:30:30+00:00

I have a unit test that relies on a random dice roll. I roll

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I have a unit test that relies on a random dice roll. I roll a 20 sided die and if the value is 20 it counts as a critical hit.

What I’m doing right now is rolling the 20 sided die up to 300 times. If any one of those rolls is a 20 then I know I had a critical hit.

Here’s what the code looks like:

public class DiceRoll
{
    public int Value { get; set; }
    public bool IsCritical { get; set; }

    // code here that sets IsCritical to true if "Value" gets set to 20
}

[Test]
public void DiceCanRollCriticalStrikes()
{
    bool IsSuccessful = false;
    DiceRoll diceRoll = new DiceRoll();

    for(int i=0; i<300; i++)
    {
        diceRoll.Value = Dice.Roll(1, 20); // roll 20 sided die once
        if(diceRoll.Value == 20 && diceRoll.IsCritical)
        {
            IsSuccessful = true;
            break;
        }
    }

    if(IsSuccessful)
        // test passed
    else
        // test failed 
}

Although the test does exactly what I want it to I can’t help but feel like I’m doing something wrong.

On a related note, the DiceRoll class has other information in it as well but my question is specifically about looping in a unit test, so I left it out to make it more clear

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T12:30:31+00:00Added an answer on May 13, 2026 at 12:30 pm

    The problem with this approach is that your are relying on a random behaviour. There is a possiblity that within the 300 rolls, the wanted state never appears, and the unit test fails, without the tested code being wrong.

    I would look into extracting the dice roll logic out from the Dice class through an interface (“IDiceRoller” for instance). Then you can implement the random dice roller in your application, and another dice roller in your unit test project. This one will could always return a predefined value. This way you can write tests for specific dice values without having to resort to looping and hoping for the value to show up.

    Example:

    (code in your application)

    public interface IDiceRoller
    {
        int GetValue(int lowerBound, int upperBound);
    }
    
    public class DefaultRoller : IDiceRoller
    {
        public int GetValue(int lowerBound, int upperBound)
        {
            // return random value between lowerBound and upperBound
        }
    }
    
    public class Dice
    {
        private static IDiceRoller _diceRoller = new DefaultRoller();
    
        public static void SetDiceRoller(IDiceRoller diceRoller)
        {
            _diceRoller = diceRoller;
        }
    
        public static void Roll(int lowerBound, int upperBound)
        {
            int newValue = _diceRoller.GetValue(lowerBound, upperBound);
            // use newValue
        }
    }
    

    …and in your unit test project:

    internal class MockedDiceRoller : IDiceRoller
    {
        public int Value { get; set; }
    
        public int GetValue(int lowerBound, int upperBound)
        {
            return this.Value;
        }
    }
    

    Now, in your unit test you can create a MockedDiceRoller, set the value you want the dice to get, set the mocked dice roller in the Dice class, roll and verify that behaviour:

    MockedDiceRoller diceRoller = new MockedDiceRoller();
    diceRoller.Value = 20;
    Dice.SetDiceRoller(diceRoller);
    
    Dice.Roll(1, 20);
    Assert.IsTrue(Dice.IsCritical);
    
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