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Home/ Questions/Q 633519
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T20:11:43+00:00 2026-05-13T20:11:43+00:00

I have a unity container that I am registering types within like so: IUnityContainer

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I have a unity container that I am registering types within like so:

    IUnityContainer container = new UnityContainer()
.RegisterType<ITaxAuthorityRateService, TaxAuthorityPopulationRateService>( "PopulationRate" )
.RegisterType<ITaxAuthorityRateService, TaxAuthorityBusinessLicenseRateService>( "BusinessLicenseRate" );

Then I also want to register 2 different services that take a ITaxAuthorityRateService variable in their constructor. Both services need a different class that derives from ITaxAuthorityRateService. How can I handle that situation?

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  1. Editorial Team
    Editorial Team
    2026-05-13T20:11:43+00:00Added an answer on May 13, 2026 at 8:11 pm

    Ok I figured it out. Keeping the names the same during registration is correct (“PopulationRate” and “BusinessLicenseRate”). All I had to do was add an attribute to the ITaxAuthorityRateService parameter within the constructor of each service like so:

    Service1 constructor parameter:

    [Dependency( "BusinessLicenseRate" )]
    ITaxAuthorityRateService rateService
    

    Service2 constructor parameter:

    [Dependency( "PopulationRate" )]
    ITaxAuthorityRateService rateService
    

    And then each service received the correct ITaxAuthorityRateService instance.

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