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Home/ Questions/Q 3613686
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T22:09:20+00:00 2026-05-18T22:09:20+00:00

I have a user control which has a Canvas of height 100 and width

  • 0

I have a user control which has a Canvas of height 100 and width 1920.

At the loading of the control, I go to an external source, download a text file and add TextBlocks to the Canvas. Then I want to create a marquee scrolling effect which should work just fine, except after I add the TextBlocks to the Canvas, I need to get their width for calculation purposes but the ActualWidth property is always zero.

Here is some code:

private readonly LinkedList<TextBlock> textBlocks = new LinkedList<TextBlock>();

public LocalNewsControl()
{
    Loaded += LocalNewsControlLoaded;
}

private void LocalNewsControlLoaded(object sender, RoutedEventArgs e)
{
    LoadDataContext();
}

private void LoadDataContext()
{
    DataContext = new NewsItemsViewModel((exception) => LoadNewsItems());
}

private void LoadNewsItems()
{
    var viewModel = (NewsItemsViewModel)DataContext;

    NewsCanvas.Children.Clear();
    textBlocks.Clear();

    foreach (var newsViewModel in viewModel.NewsItems)
    {
        var tb = new TextBlock
        {
            Text = newsViewModel.Headline,
            FontSize = 28,
            FontWeight = FontWeights.Normal,
            Foreground = Brushes.Black
        };

        NewsCanvas.Children.Add(tb);

        Canvas.SetTop(tb, 20);
        Canvas.SetLeft(tb, -999);

        textBlocks.AddLast(tb);
    }

    Dispatcher.BeginInvoke(new Action(() =>
    {
        var node = textBlocks.First;

        while (node != null)
        {
            if (node.Previous != null)
            {
                //THIS IS WHERE ActualWidth is always ZERO
                var left = Canvas.GetLeft(node.Previous.Value) + node.Previous.Value.ActualWidth + Gap;
                Canvas.SetLeft(node.Value, left);
            }
            else
                Canvas.SetLeft(node.Value, NewsCanvas.Width + Gap);

            node = node.Next;
        }
    }));
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-18T22:09:20+00:00Added an answer on May 18, 2026 at 10:09 pm

    If you want to stick with your dispatcher call – set the priority to loaded then it will be called same time as the loaded event and you should have a value.
    There is an overload on BeginInvoke that takes a priority also.

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