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Asked: May 10, 20262026-05-10T16:19:07+00:00 2026-05-10T16:19:07+00:00

I have a user script that would be much more useful if it could

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I have a user script that would be much more useful if it could dynamically change some of its execution dependent on what the user wanted. Passing simple switches would easily solve this problem but I don’t see any way to do it.

I also tried embedding a keyword in the script name, but Xcode copies the script to a guid-looking filename before execution, so that won’t work either.

So does anyone know of a way to call a user script with some sort of argument? (other that the normal %%%var%%% variables)


EDIT:

User scripts are accessible via the script menu in Xcode’s menubar (between the Window and Help menus). My question is not about "run script" build phase scripts. My apologies for leaving that somewhat ambiguous.

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  1. 2026-05-10T16:19:08+00:00Added an answer on May 10, 2026 at 4:19 pm

    You can’t pass parameters to user scripts — instead, user scripts operate on the context you’re working in (e.g. the selected file, the selected text, etc.).

    You should use the context to determine what the user really wants.

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