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Home/ Questions/Q 1026743
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T12:07:50+00:00 2026-05-16T12:07:50+00:00

I have a vector array of triangles which basically consist of a bunch of

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I have a vector array of triangles which basically consist of a bunch of squares that need to be billboarded. Something that looks like

GLfloat vertexpositions[60 * 3]; 
// [x,y,z] * 6 for each square, and there are 10 squares

And after that, calling glDrawArray with the appropriate arguments to draw a total of 10 squares.

Is it possible to write a shader program that can separately billboard all of these polygons which exist on the same vertex array?

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  1. Editorial Team
    Editorial Team
    2026-05-16T12:07:51+00:00Added an answer on May 16, 2026 at 12:07 pm

    You can do per-primitive processing with a geometry shader.

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