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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T04:39:51+00:00 2026-05-18T04:39:51+00:00

I have a vertex shader that transforms vertices to create a fisheye affect. Is

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I have a vertex shader that transforms vertices to create a fisheye affect. Is is possible to just use just the vertex shader and use fixed pipeline for the fragment portion.

So basically i have an application that doesnt use shaders. I want to apply a fisheye affect using a vertex shader to transform all vertices, and then leave it to the application to take care to lighting, texturing, etc?

If this is not possible, is it possible to get a fisheye affect by messing with the contents of the gl back buffer?

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  1. Editorial Team
    Editorial Team
    2026-05-18T04:39:52+00:00Added an answer on May 18, 2026 at 4:39 am

    If your code is on fixed function, then what you described is a problem – that’s why having your graphics code in shaders is good: they let you change anything easily. Remember to use them in your next project. 🙂

    OK, but for this particular I assume that you don’t want to rewrite your whole rendering from scratch to shaders now…

    You mentioned you want to have a “fisheye effect”. Seems like you’re lucky, because I believe you don’t need shaders for that effect! If we’re talking about the same effect, then you can achieve it just by replacing the GL_PROJECTION matrix from OpenGL’s fixed function to a perspective matrix with a wider angle of vision.

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