I have a very simple Win32 application that uses CAtlExeModuleT. The module simply creates a class CTestWindow derived from CWindowImpl. It just has a single message handler for WM_PAINT. After I create the window and display it, the OnPaint method (WM_PAINT message) is called infinitely and there by consumes 100% CPU.
The code that creates the window is very simple:
m_pMainWnd = new CTestWindow();
if(NULL == m_pMainWnd->Create(NULL, CWindow::rcDefault, _T("Test Window"), WS_OVERLAPPEDWINDOW, 0, hMenu)){
DWORD dwErr = GetLastError();
return E_FAIL;
}
m_pMainWnd->ShowWindow(nShowCmd);
The OnPaint message handler is very simple as well (it doesn’t do anything):
LRESULT CTestWindow::OnPaint(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/)
{
// TODO: Add your message handler code here and/or call default
return 0;
}
My guess is that you are not validating the window in your paint handler.
This would mean the OS will think the window still needs to be painted, and call you again.