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Home/ Questions/Q 6355155
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T22:42:27+00:00 2026-05-24T22:42:27+00:00

I have a view that has a UIPanGestureRecognizer to drag the view vertically. So

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I have a view that has a UIPanGestureRecognizer to drag the view vertically. So in the recognizer callback, I only update the y-coordinate to move it. The superview of this view, has a UIPanGestureRecognizer that will drag the view horizontally, just updating the x-coordinate.

The problem is that the first UIPanGestureRecognizer is taking the event to move the view vertically, so I can not use the superview gesture.

I have tried

- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer
 shouldRecognizeSimultaneouslyWithGestureRecognizer:
                            (UIGestureRecognizer *)otherGestureRecognizer;

and both will work, but I don’t want that. I want the horizontally to be detected only if the movement is clearly horizontal. So it would be great if the UIPanGestureRecognizer had a direction property.

How can I achieve this behavior? I find the docs very confusing, so maybe someone can explain it better here.

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  1. Editorial Team
    Editorial Team
    2026-05-24T22:42:29+00:00Added an answer on May 24, 2026 at 10:42 pm

    I figured it out creating a subclass of UIPanGestureRecognizer

    DirectionPanGestureRecognizer:

    #import <Foundation/Foundation.h>
    #import <UIKit/UIGestureRecognizerSubclass.h>
    
    typedef enum {
        DirectionPangestureRecognizerVertical,
        DirectionPanGestureRecognizerHorizontal
    } DirectionPangestureRecognizerDirection;
    
    @interface DirectionPanGestureRecognizer : UIPanGestureRecognizer {
        BOOL _drag;
        int _moveX;
        int _moveY;
        DirectionPangestureRecognizerDirection _direction;
    }
    
    @property (nonatomic, assign) DirectionPangestureRecognizerDirection direction;
    
    @end
    

    DirectionPanGestureRecognizer.m:

    #import "DirectionPanGestureRecognizer.h"
    
    int const static kDirectionPanThreshold = 5;
    
    @implementation DirectionPanGestureRecognizer
    
    @synthesize direction = _direction;
    
    - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
        [super touchesMoved:touches withEvent:event];
        if (self.state == UIGestureRecognizerStateFailed) return;
        CGPoint nowPoint = [[touches anyObject] locationInView:self.view];
        CGPoint prevPoint = [[touches anyObject] previousLocationInView:self.view];
        _moveX += prevPoint.x - nowPoint.x;
        _moveY += prevPoint.y - nowPoint.y;
        if (!_drag) {
            if (abs(_moveX) > kDirectionPanThreshold) {
                if (_direction == DirectionPangestureRecognizerVertical) {
                    self.state = UIGestureRecognizerStateFailed;
                }else {
                    _drag = YES;
                }
            }else if (abs(_moveY) > kDirectionPanThreshold) {
                if (_direction == DirectionPanGestureRecognizerHorizontal) {
                    self.state = UIGestureRecognizerStateFailed;
                }else {
                    _drag = YES;
                }
            }
        }
    }
    
    - (void)reset {
        [super reset];
        _drag = NO;
        _moveX = 0;
        _moveY = 0;
    }
    
    @end
    

    This will only trigger the gesture if the user starts dragging in the selected behavior. Set the direction property to a correct value and you are all set.

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