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Home/ Questions/Q 8610969
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T04:15:18+00:00 2026-06-12T04:15:18+00:00

I have a ViewController, and GameController class which is just subclassed from NSObject. The

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I have a ViewController, and GameController class which is just subclassed from NSObject. The view controller has one button linked to it and fires a IBAction that inits a GameController class. In the init of the GameController class is a CADisplayLink that adds one to an int named score. In the debugger the score is going up, but the label will only display 0.

in ViewController

-(void)setScore:(NSInteger)gameScore{
NSString *string = [NSString stringWithFormat:@"%i", gameScore];
scoreLabel.text = string;
NSLog(@"the score is %i", gameScore);
}

-(IBAction)play:(id)sender{
gameController = [[GameController alloc] init];
//in my header is GameController* gameController;
}

in GameController

-(id)init{
self = [super init];
if (self) {

viewController = [[ViewController alloc] init];
//in header ViewController* viewController;
displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(gameLoop:)];
[displayLink addToRunLoop:[NSRunLoop mainRunLoop] forMode: NSRunLoopCommonModes];

//in the header CADisplayLink* displayLink;
}
return self;

}

-(void)gameLoop:(CADisplayLink *)sender{
deltaScore++;
if (deltaScore >= 20) {
deltaScore -= 20;
score++;
//deltaScore and score are NSIntegers
[viewController setScore:score];
}
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-12T04:15:19+00:00Added an answer on June 12, 2026 at 4:15 am

    Look carefully at your code. Your ViewController’s ‘-play:‘ method creates a new GameController. Your GameController’s ‘-init‘ creates a new ViewController. Is that really what you want?

    You haven’t given us much to go on, but it seems likely that either your game controller or your view controller should be “in charge” and create one instance of the other. There are about a million questions here on SO related to how to get one object to send some data to the another, but they all boil down to this: to pass information from object a to object b, a needs a pointer to b. A can then use that pointer to send messages to b.

    So, for example, your view controller creates the game controller. That means the view controller has a pointer to the game controller, and it can use an instance variable or property to save that. If the game controller needs to send messages back to the view controller, it’ll need a pointer to the view controller. The view controller can supply that pointer (to itself) when the game controller is created, or at some point afterward. To facilitate that, the game controller needs a method that can accept the pointer to the view controller. Maybe you decide to do it at creation, so you change the game controller’s initialize toon method to ‘-initWithDelegate:(id)‘, define a GameControllerDelegate protocol, and then adopt that protocol in your ViewController class. You’d do this rather than just using ‘-initWithViewController:(ViewController*)‘ because its good style to prevent GameController from depending on the particular class of the object that’s helping it — GameController probably only cares that its helper implements a few methods, it doesn’t need to know that it’s helper is a ViewController.

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