I have a WCF service that will serve multiple clients.
They will have operation like ‘Accept Suggested Match’ or ‘Reject Suggested Match’.
I would like all the operations to be run serially, but I am afraid this will have an impact on performance.
From what I saw – the default (and most used) instancing is ‘Per Call’ and the default concurrency mode is single.
So is it true I would need to use ‘Single’ mode in the concurrency ?
And how bad of an impact is it ?
(I estimate tens of clients using the system at the most).
Is there any way to enjoy both worlds ?
Use parallel computing (the service communicates with a database) and still perform the operations serially ?
In this post I read about ‘Instance mode = Per Call and Concurrency = Single’:
- For every client instance, a single thread will be allocated.
- For every method call, a new service instance will be created.
- A single thread will be used to serve all WCF instances generated from a single client instance.
It seems like this doesn’t guarantee to me that operation calls will be performed serially !
For example, if this happens :
- CLIENT ALPHA calls ‘Operation A’
- CLIENT ALPHA calls ‘Operation B’
- CLIENT BETA calls ‘Operation C’
From what I read – it says ‘A single thread will be used to serve all WCF instances generated from a single client instance‘. This sounds to me like it means that CALL 1 and CALL 2 would be performed serially, but CALL 3 might be performed between them, because it is from a different client thread.
Is this true ? Is there no way to make sure that calls are handled at the order they arrive ?
And can someone tell me if it is a bad practice or are there real world scenarios where it is accepted and recommended to use this method of communication in WCF.
Thank you very much
I think there are 3 ways to answer this question
I’d like to give answers 2 and 3 first (because I think they are better) but I will give a direct answer at the end…I promise!
I believe your problem is not that you need to process messages in the order they are received by the service, it is that since you have independent clients, you cannot guarantee that they are received by the service in the same order they are sent from the clients.
Consider your example of clients ALPHA and BETA. Even though client ALPHA might send the request to call operation 2 before client BETA calls operation C, you have no way of knowing what order they will be received by the service. This means that even if you process them at the server in the order they are received, this might still be the “wrong” order.
If you agree with this, carry on reading. If not, go straight to the direct answer at the bottom of this post ;o)
Approach 1: Use WS-Transactions
If you control both the service and the clients, and if the clients are capable of implementing WS-* SOAP protocols (e.g. .Net WCF clients). Then you could use the WS-Transaction protocol to make sure that operations from a single client that are intended to be processed in a single long-running transaction are definitely done that way.
For details of how to do WS-Transcation with WCF, look at
http://msdn.microsoft.com/en-us/library/ms752261.aspx
Following you example with clients ALPHA and BETA, this would enable client ALPHA to
The effect of the ALPHA starting a transaction on the client is to flow that transaction through to the server so it can create a DB transaction which guarantees that operation 1 and operation 2 complete together or not at all.
If client BETA calls operation 3 while this is going on, it will be forced to wait until the transaction commits or aborts. Note that this might cause operation 3 to time out in which case BETA would need to handle that error.
This behaviour will work with any
InstanceContextModeorConcurrencyMode.However, the drawback is that these kind of long running, distributed transactions are not generally good for scalability. Today you have 10s of client, but will that grow in the future? And will the clients always be able to implement WS-Transaction? If so, then this could be a good approach.
Approach 2: Use an “optimistic” type approach
If you need to support many different client types (e.g. phones, browsers etc.) then you could just allow the operations to happen in any order and make sure that the service and client logic can handle failures.
This might sound bad, but
The drawback here is that you need to think carefully about what failure logic you need and make sure the client and service code is robust and behaves appropriately.
In your example, I mentioned that ALPHA can synchronise its own calls, but if BETA calls operation 3 after ALPHA calls operation 1 but before it calls operation 2, it could be that
For a discussion on this in the context of MS Entity Framework see
http://msdn.microsoft.com/en-us/library/bb738618.aspx
for a general discussion of it, see
http://en.wikipedia.org/wiki/Optimistic_concurrency_control
Again, in WCF terms, this will work with any
ConcurrencyModeandInstanceContextModeThis kind of approach is the most common one used where scalability is important. The drawback of it is that the user experience can be poor (e.g. they might have their changes overwritten without being aware of it).
Direct answer to the original question
If you definately need to make sure messages are processed in series, I think you are looking for
InstanceContextMode.Singlehttp://msdn.microsoft.com/en-us/library/system.servicemodel.instancecontextmode.aspx
This means that a single instance of the service class is created for the lifetime of the service application. If you also use
ConcurrencyMode = SingleorConcurrencyMode = Reentrantthis then means that your service will only process one message at a time (because you have a single instance and it is single threaded) and the messages will be processed in the order they are received.If you use
ConcurrencyMode = multiplethen your single service instance will process multiple messages at the same time on different threads so the order of processing is not guaranteed.How bad a performance impact this will have will depend on how long each service call takes to execute. If you get 10 per second and each takes 0.1 second it will be fine. If you get 20 per second and each normally takes 0.1 seconds, you will see a 100% increase in the average time.