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Home/ Questions/Q 7500207
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T20:06:19+00:00 2026-05-29T20:06:19+00:00

I have a window opengl appcilation, where I use a multi array, and when

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I have a window opengl appcilation, where I use a multi array, and when I try to close it, it gives the:
“Windows has triggered a brakepoint in app.exe.
This may be due to corruption of the heap…”

I have a header like this:

class MyClass
{
    private:
        static const int DATA_SIZE = 8;
        double terrain[DATA_SIZE][DATA_SIZE]
    ...
}

In my app I give a value to each “edgepoint” like this:

terrain[0][0] = 5;
terrain[0][DATA_SIZE] = 5;
terrain[DATA_SIZE][DATA_SIZE] = 5;
terrain[DATA_SIZE][0] = 5;

If I comment out the last line (terrain[DATA_SIZE][0] = 5;), then there is no warning message, so the problem is with that line, but I don’t know what, it should work. I hope someone can help me. I use Visual Studio 2010 Ultimate.

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  1. Editorial Team
    Editorial Team
    2026-05-29T20:06:21+00:00Added an answer on May 29, 2026 at 8:06 pm

    You are overflowing the last element access index: use

    terrain[0][DATA_SIZE-1] = 5;
    terrain[DATA_SIZE-1][DATA_SIZE-1] = 5;
    terrain[DATA_SIZE-1][0] = 5;
    
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