I have a Windows C++ console program, and if I don’t call ReleaseDriver() at the end of my program, some pieces of hardware enter a bad state and can’t be used again without rebooting.
I’d like to make sure ReleaseDriver() gets runs even if the program exits abnormally, for example if I hit Ctrl+C or close the console window.
I can use signal() to create a signal handler for SIGINT. This works fine, although as the program ends it pops up an annoying error “An unhandled Win32 exception occurred…”.
I don’t know how to handle the case of the console window being closed, and (more importantly) I don’t know how to handle exceptions caused by bad memory accesses etc.
Thanks for any help!
Under Windows, you can create an unhandled exception filter by calling SetUnhandledExceptionFilter(). Once done, any time an exception is generated that is not handled somewhere in your application, your handler will be called.
Your handler can be used to release resources, generate dump files (see MiniDumpWriteDump), or whatever you need to make sure gets done.
Note that there are many ‘gotchas’ surrounding how you write your exception handler function. In particular:
newYou can call many Windows API functions. But you can’t
sprintf,new,delete… In short, if it isn’t a WINAPI function, it probably isn’t safe.Because of all of the above, it is advisable to make all the variables in your handler function
staticvariables. You won’t be able to use sprintf, so you will have to format strings ahead of time, during initialization. Just remember that the machine is in a very unstable state when your handler is called.