I have a windows service that serves messages of some virtual queue via a WCF service interface.
I wanted to expose two performance counters –
- The number of items on the queue
- The number of items removed from the queue per second
The first one works fine, the second one always shows as 0 in PerfMon.exe, despite the RawValue appearing to be correct.
I’m creating the counters as such –
internal const string PERF_COUNTERS_CATEGORY = "HRG.Test.GDSSimulator";
internal const string PERF_COUNTER_ITEMSINQUEUE_COUNTER = "# Messages on queue";
internal const string PERF_COUNTER_PNR_PER_SECOND_COUNTER = "# Messages read / sec";
if (!PerformanceCounterCategory.Exists(PERF_COUNTERS_CATEGORY))
{
System.Diagnostics.Trace.WriteLine("Creating performance counter category: " + PERF_COUNTERS_CATEGORY);
CounterCreationDataCollection counters = new CounterCreationDataCollection();
CounterCreationData numberOfMessagesCounter = new CounterCreationData();
numberOfMessagesCounter.CounterHelp = "This counter provides the number of messages exist in each simulated queue";
numberOfMessagesCounter.CounterName = PERF_COUNTER_ITEMSINQUEUE_COUNTER;
numberOfMessagesCounter.CounterType = PerformanceCounterType.NumberOfItems32;
counters.Add(numberOfMessagesCounter);
CounterCreationData messagesPerSecondCounter= new CounterCreationData();
messagesPerSecondCounter.CounterHelp = "This counter provides the number of messages read from the queue per second";
messagesPerSecondCounter.CounterName = PERF_COUNTER_PNR_PER_SECOND_COUNTER;
messagesPerSecondCounter.CounterType = PerformanceCounterType.RateOfCountsPerSecond32;
counters.Add(messagesPerSecondCounter);
PerformanceCounterCategory.Create(PERF_COUNTERS_CATEGORY, "HRG Queue Simulator performance counters", PerformanceCounterCategoryType.MultiInstance,counters);
}
Then, on each service call, I increment the relevant counter, for the per/sec counter this currently looks like this –
messagesPerSecCounter = new PerformanceCounter();
messagesPerSecCounter.CategoryName = QueueSimulator.PERF_COUNTERS_CATEGORY;
messagesPerSecCounter.CounterName = QueueSimulator.PERF_COUNTER_PNR_PER_SECOND_COUNTER;
messagesPerSecCounter.MachineName = ".";
messagesPerSecCounter.InstanceName = this.ToString().ToLower();
messagesPerSecCounter.ReadOnly = false;
messagesPerSecCounter.Increment();
As mentioned – if I put a breakpoint after the call to increment I can see the RawValue constantly increasing, in consistence with the calls to the service (fairly frequently, more than once a second, I would think)
But the performance counter itself stays on 0.
The performance counter providing the count of items on the ‘queue’, which is implemented in the same way (although I assign the RawValue, rather than call Increment) works just fine.
What am I missing?
I also initially had problems with this counter. MSDN has a full working example that helped me a lot:
http://msdn.microsoft.com/en-us/library/4bcx21aa.aspx
As their example was fairly long winded, I boiled it down to a single method to demonstrate the bare essentials. When run, I see the expected value of 10 counts per second in PerfMon.
I hope this helps someone.